Upgrade 1
amount: {{ format(player.basicUpgrades[0].amount)}} ({{ format(player.basicUpgrades[0].bought) }})
multiplier: {{ format(player.basicUpgrades[0].mult) }}x
AutoBuy: OFFUpgrade 2
amount: {{ format(player.basicUpgrades[1].amount)}} ({{ format(player.basicUpgrades[1].bought) }})
multiplier: {{ format(player.basicUpgrades[1].mult) }}x
AutoBuy: OFFUpgrade 3
amount: {{ format(player.basicUpgrades[2].amount)}} ({{ format(player.basicUpgrades[2].bought) }})
multiplier: {{ format(player.basicUpgrades[2].mult) }}x
AutoBuy: OFFUpgrade 4
amount: {{ format(player.basicUpgrades[3].amount)}} ({{ format(player.basicUpgrades[3].bought) }})
multiplier: {{ format(player.basicUpgrades[3].mult) }}x
AutoBuy: OFFUpgrade 5
amount: {{ format(player.basicUpgrades[4].amount)}} ({{ format(player.basicUpgrades[4].bought) }})
multiplier: {{ format(player.basicUpgrades[4].mult) }}x
AutoBuy: OFFUpgrade 6
amount: {{ format(player.basicUpgrades[5].amount)}} ({{ format(player.basicUpgrades[5].bought) }})
multiplier: {{ format(player.basicUpgrades[5].mult) }}x
AutoBuy: OFFyou have {{ format(player.limitPoints) }} Limit Points
{{ player.textShowing }}
Cost: {{ format(player.costShowing) }} Limit Points
{{ player.boughtShowing }}
you have {{ format(player.decayPoints) }} Decay Points
you have {{ format(player.decayPower) }} Decay Power,
reducing Limit by {{ format(player.decayPower * 0.5) }} Points / Tick
you are not in a Challenge
you are in {{ch.chal[0].name }}
you are in {{ch.chal[1].name }}
you are in {{ch.chal[2].name }}
{{ ch.chal[0].name }} reward: +{{ format(Math.log(ch.chal[0].completed+1)) }} to Decay Generator 2
{{ ch.chal[1].name }} reward: +{{ format(Math.log10(ch.chal[1].completed+1)) }} to Points Upgrades
times went Legacy: {{ format(player.legacyTimes) }}
Legacy 1 Time
reward: Gain 100% of Limit Points you would on Reset
Legacy 2 Times
reward: Limit Upgrades are autobought
Legacy 3 Times
reward: milestone 3 reward
Legacy 4 Times
reward: milestone 4 reward
Legacy 5 Times
reward: milestone 5 reward
you have {{ format(player.coins) }} Coins
coins / tick: {{ format(player.coinsPerSec) }}
Tier {{ format(player.coinsTier) }}
reset Coins for bonuses
req: {{ format(player.coinsNeeded) }}
rewards:
Double Coins gain
Add 0.1 to Coins/Tick each Tick
Gain 1 Diamond/Tick
you have {{ format(player.diamonds) }} Diamonds
diamonds / tick: {{ format(player.diamondsPerSec) }}
Tier {{ format(player.diamondsTier) }}
reset Diamonds and Coins for bonuses
req: {{ format(player.diamondsNeeded) }}
you have {{ format(player.rubies) }} Rubies
rubies / tick: {{ format(player.rubiesPerSec) }}
Tier {{ format(player.rubiesTier) }}
reset Rubies, Diamonds and Coins for bonuses
req: {{ format(player.rubiesNeeded) }}